Blizzard's WarCraft III World Editor automatically sets up transitions. I don't want isometric tile layout, I do want real 3d and if you look at the warcraft3 editor it is real 3d. With the creation of a superior level editing tool, level quality will improve. I need it to automatically know what blocks to print on the outside of the path and be able to make the smooth transition you see in warcraft3s tile map.Īny one know any resources or can explain some of the logic behind making the tiles not blocks. My next step is to reproduce the tile logic you see in the warcraft3 editor. Now, that I have the basic paint operations. as I have only been working with it off and on for about 3 weeks. not that the other parts where easy.Īs I a complete newb to unity.
I attached some screen shots, of what I have so far. I also managed to get the blocks to update their material based on where I click. What I have done is build a grid generation system that generated blocks in a grid on a 3d plane. Of course, the ultimate goal is a full blown RTS game.īut for now, I am just trying to get the systems working. I am working on building a word editor like warcraft3 in unity.